A hand wearing the blue MA*GES wearable on a sketchbook page with hand outlines and technical sketches
Sketchbook page with pencil and blue marker studies of the wearable's form
Dimensioned pencil drawing of the wearable next to a blue cut-out of the same shape
Strips of conductive glitter fabric and black felt
Coil of silver conductive thread
Clear silicone pad with strips of conductive fabric
Cast silicone pads in their clear plastic moulds
Arduino Nano 33 BLE Sense microcontroller board on a white surface
Felt, blue film and fabric cut-outs of the wearable next to an Arduino Nano on a cutting mat
Arduino Nano mounted on a felt cut-out, with conductive thread on a cutting mat
Four MA*GES app screens in iPhone frames: intro, home, tap to place your device and My Gestures

MA*GES

MA*GES – Magical Gestures is a collaborative project between KHB and Imperial College London / Royal College of Art, developed in the semester course Ultratool in 2021.

The project treats gesture as a living language that evolves through everyday interaction and could shape how we communicate with and control the Internet of Things around us. By combining citizen science, machine learning and wearable technology, MA*GES lets users define their own gestures: personal rather than prescribed, and designed for inclusivity, accessibility and agency.

An e-textile wearable with an Arduino Nano and conductive threads can be attached to any joint and captures its movements. The gestures sync with the MA*GES app and open up new ways to control and interact with a smartphone.

I was responsible for the physical prototype: the e-textile wearable and its Arduino code. Ryan McClure developed the app. The team was completed by Tian Dong and Ahad Mahmood, supervised by Prof. Tomek Ness, Dr. Elena Dieckmann and Mika Satomi.

FAQ

With a game. Playing it with real people showed how differently everyone moves and how quickly a gesture becomes personal.

These observations shaped the concept from the very beginning, and the functional prototype then informed the design further.

The e-textile wearable combines conductive threads with an Arduino Nano. It can be attached to any joint and records the movement there.

In the MA*GES app, users train their own gestures, get visual feedback as soon as a gesture is recognised, and use it to control their smartphone.

Through citizen science, people contribute their personal gestures to a shared library, so a common gesture language can grow from everyday use instead of a fixed set.

The concept follows three principles: accessibility, mindful technology and interaction beyond the screen.

Interaction DesignWearablesE-TextilesMachine LearningGesture InteractionArduino